CEMS Weekly丨2024 Spring No.6

文摘   2024-04-11 20:44   北京  


Apr.12, 2024

CEMS-MiM Office

1

Events

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Japanese Cultural Night

【Content】

This Japanese Cultual Workshop is jointly organized by Tsinghua University Student Association for Global Governance and International Organizations (THUIO), Tsinghua Global Youth Dialogue, and Tsinghua University Japanese Student AssociationTsinghua Japan,  aiming to promote Sino-Japanese cultural exchanges. This event will be held with the theme of Japanese traditional culture. International students and relatedJapanese learners are invited to share knowledge about the history of tea ceremony and kimono. In addition, this activity will include Q&As and small games to actively interact with students, promoting cross-cultural communication in a pleasant atmosphere.


Details of the event are as follows:

【Date】April 13 (Saturday) 

【Time】 19:00-21:00

【Location】Dongfeng Automobile Hall, Career Development Center

【Event Schedule】

1.Opening remarks

2.Icebreaking games

3.Kimono culture sharing

4.Game: Language differences between Chinese and Japanese

5.Tea ceremony culture sharing

6.Folk story "The Rolling Rice Balls"


Scan the QR code to register!

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Outing in Yuyuantan Park

【Content】

In early spring, the flowers in Beijing are also blooming, and CEMS CLUB is preparing to hold outing activities in Yuyuantan Park🌸🌿You can also experience traditional Chinese cultural and characteristic sports activities at the event!


Details of the event are as follows:

【Date】Next Sunday, April 14

【Time】From 10:00am-16:00pm

【Venue】Yuyuantan Park, shuttle bus offered

【Fees】10 RMB/person


Scan the QR code to join the activity!

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China-Latin America 2024 Youth Challenge to Alleviate Poverty Presentation

【Content】

The China-Latin America 2024 Youth Challenge to Alleviate Poverty is dedicated to the development of students’ global competence, leadership, creativity and teamwork. Under the theme of ‘Poverty Alleviation’, the 2024 Youth Challenge will allow students to freely choose different directions according to their interests, and will encourage the formation of interdisciplinary innovation teams to explore global best practices and the dissemination and application of corresponding programs, or to develop innovative solutions in related fields.


Details of the event are as follows:

【Time】April 12 (Friday) 19:00-20:10

【Venue】Room A304, Jianhua Building, School of Economics and Management, Tsinghua University

【Online】Tencent Meeting: 516-619-205

【Agenda】

1.Introduction to China-Latin America 2024 Youth Challenge to Alleviate Poverty (10 mins)

2.Introduction to Global Competency Development (10 mins)

3.Address by Professors (10 mins)

4.Introduction to Challenge Arrangement (10 mins)

Introduction to the Challenge toolbox (10 mins)

5.Q&A (20 mins)


The presentation will be conducted in Chinese. If you have any questions, please scan the QR code to join the registration consulting group.

2

Seminars

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Generative AI

【Content】

Based on up-to-the-minute survey data commissioned by the IBM Institute for Business Value in collaboration with Oxford Economics, including hundreds of China-based business leaders, the speakers will explore where

we are in applying generative Al technologies to business. Specifically, the speakers will review the tradeoff between reality and hype around generative Al, organizational readiness and capabillities, priority investment and adoption, ROI and roadblocks. Speakers will explore priorities between and within specific functional areas for generative Al investment and adoption looking at what specific functions business leaders are focusing on both in China and around the world. Finally, the speakers will overview a new IBM Institute for Business Value study - the CEOs Guide to Generative Al, and focus on the three things that CEOs need to know and the three things that CEOs need to do across 12 distinct areas.


【Time】April 12 (Friday) 14:00-15:00

【Venue】Room 620, School of Public Policy & Management, Tsinghua University

【Presenter】

Anthony Marshall 

Cindy W.Anderson


Scan the QR code to register!

3

Culture

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Chinese Chess

Chess, also known as Chinese chess (now translated as Xiangqi in English). In China, it has a long history and belongs to a type of two person adversarial game. Due to its simple equipment and strong fun, it has become a widely popular chess activity. Chinese chess is one of the 78 officially launched sports events in China. In order to promote its popularity and promotion worldwide, the name of the "Chinese chess" project is now changed to "Chess". In addition, high-quality chess also has collectible value, such as chess made of high-end wood, jade, and other materials. More literati and literati have composed poems for chess, giving it a more cultural color.

Chess originated in China. Dr. Joseph Needham, a renowned British scholar, explicitly stated in his book "History of Chinese Science and Culture" that chess is a creation of the Chinese people. He analyzed in detail the relationship between the ancient Chinese game "Six Beauties" and astronomy, astrology, and mathematics. He said, "Only in China did the prevalence of the theory of yin and yang promote the emergence of the embryonic form of chess, and divination with astronomical properties was invented, which later developed into a game with military implications." Subsequently, Soviet scholars published articles refuting the Indian origin theory. In 1972, the Yugoslav historian Bijiv's monograph "Chess - The Symbol of the Universe" concluded that chess first appeared in China (Chinese opera) in 569 AD, and then gradually spread. The modern form of chess played by ancient people was not formulated until the Song Dynasty. Cheng Hao, a Neo Confucian scholar of the Song Dynasty, wrote a poem about chess: "Most games are played in drama, and the use of chess can be learned. The chariots and horses still have Zhou's tricks, and they are both divine and have the name of Han officials. The Chinese army's eight sided generals are heavy, and the sharp and oblique infantry outside the river are light, but they laugh at themselves with their worries, even if they are as strong as Liu Xiang." His poem did not mention the artillery, which was the last military branch to be added. Of course, it was only after the Chinese invented gunpowder and firearms that it was reflected in chess.

Chess developed into a modern pattern in the late Northern Song Dynasty: 32 pieces, with 1 general (commander) for black and 1 general (commander) for red, 2 for chariots, horses, artillery, elephants (officials), and 5 for soldiers (soldiers). During the Southern Song Dynasty, chess was widely known and became a popular chess activity. Literary scholars such as Li Qingzhao and Liu Kezhuang, as well as politicians such as Hong Zun and Wen Tianxiang, all enjoy playing chess. In the "chess waiting edict" established by the court, chess players account for more than half. There are professionals known as "chessmen" among the people, as well as handicraftsmen who specialize in making chess pieces and chessboards. In the Southern Song Dynasty, there were also various chess works such as Hong Mai's "On the Classic of Chess", Ye Maoqing's "Collection of Chess Divine Machines", and Chen Yuanliang's "Shi Lin Guang Ji". During the Yuan, Ming, and Qing dynasties, chess continued to be popular among the people, and its technical level continued to improve. Multiple theoretical monographs emerged, including the most important ones such as "Dreams in the Divine Machine", "The Eighteen Changes of Jinpeng", "Secrets in the Orange", "Affection and Elegance", "Plum Blossom Manual", and "Bamboo Fragrance Studio Elephant Chess Manual". Scholars such as Yang Shen, Tang Yin, Lang Ying, Luo Qi, and Yuan Mei all enjoy playing chess, and the emergence of a large number of famous players demonstrates the popularity of chess among people from all walks of life.


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