The graphic design program focuses on the development of a cohesive, investigative body of work, also known as the student’s thesis. At Yale, the graphic design thesis is conceived as a loose framework within which each student’s visual method is deployed across many diverse projects during the two-year course of study. While every thesis project is unique, there are several common features: a focus on methodology, the application of a visual method to studio work, and the organization of the work in a thoughtfully argued written document and “Thesis Book.”
The School of Art provides digital lab facilities however all graphic design students are expected to have their own personal computer. Each student has a designated work space in the design studio loft and has access to equipment including bookbinding materials, wide format printers, a RISO duplicator, Vandercook press, and work spaces in the School of Art buildings. More resources supporting interdisciplinary projects including motion capture and VR is available at the nearby Center for Collaborative Arts and Media. In addition, students draw on the extraordinary resources of Yale University courses, conferences, films, lectures, and museums, and especially the extensive research and rare book collections of Sterling, Haas, and Beinecke libraries.
Each year, up to ten students are admitted into the two-year graphic design program, and up to eight students are admitted into the preliminary-year program. Two-year program students typically have a BFA in Graphic Design and are expected to have substantial and distinguished professional experience. Students applying to the preliminary-year program typically have relevant experience in a field of study outside design and demonstrate evidence of strong visual acuity. After successful completion of the preliminary year, these students automatically continue on in the two-year M.F.A. program.
Emil Ruder的《文字设计》(typographie)
Designing with Time, Motion and Sound(在时间、动态、声音中设计)
包豪斯功勋教师Laszlo Moholy Nagy编写的《运动中的视觉》(Vision in Motion)和《绘画 摄影 电影》(Malerei Fotografie Film)
Series and Systems(系列与系统)
Muller Brockmann的《平面设计中的网格系统》(Grid Systems in graphic design)
Interactive Design and the Internet(交互设计与互联网)
这是一本经典的交互设计书,出到了第四版,Alan Cooper等著的《交互设计精髓》(About Face 4)
History, Editing, and Interpretation(历史、编辑、翻译)
王受之的平面设计史和这本RIchard Hollis的《平面设计简史》我都有,我觉得这一本好一点。
Wayne C. Booth的《研究是一门艺术》,是一本经典的探讨研究和写作的书籍,也是一本被我翻烂(比喻这本书我翻得多)了书。
正式科阶段:
第一年
Critical Practice(批判性实践)
中国少有的设计批评家也是央美教师,周博的力作《人道的栖居:中国当代设计批评》
Victor Papanek的《为真实的世界设计》(Design for the real world),你知道名字的设计师,应该都被这本书影响过。
Letterform Design(字形设计)
Cristobal Henestrosa等作的《如何创作字体》(how to create typefaces),很实用、很详细的西文字体设计书。
Moving Image Methods(影像技术)
这个类别,我建议可以跨专业地了解一下电影专业,比如中国传媒大学出版社的经典书《影视视听语言》。
Programming as Writing(编程作为一种写作)
《卡尔·格斯特纳:设计程序》,这本还可以,但不是必buy。
《processing语言权威指南》,基础,必buy。
《代码本色》,进阶,必buy。
Networks & Transactions(网络与交换?)
不了解。
Letterform Design(字形设计)
上面推荐过。
Total Typography(整体性字体编排与设计)
上面推荐过。
正式科阶段:
第二年
Intermediality: Topography(媒介间性:地形学)
不了解。
Mobile Computing(移动计算)
不了解。
Print to Screen(印刷到屏幕)
印刷工艺,屏幕设计规范之类的?没有好书推荐。
Exhibition Design(展览设计)
展览设计没有好书推荐,这里有两本对策展有帮助的书,可以一读:
下面是汇总课表:
Series and Systems(系列与系统)
Interactive Design and the Internet(交互设计与互联网)
History, Editing, and Interpretation(历史、编辑、翻译)
正式科阶段:
第一年
Critical Practice(批判性实践)
Letterform Design(字形设计)
Moving Image Methods(影像技术)
Programming as Writing(编程作为一种写作)
Networks & Transactions(网络与交换?)
Letterform Design(字形设计)
Total Typography(整体性字体编排与设计)
正式科阶段:
第二年
Intermediality: Topography(媒介间性:地形学)
Mobile Computing(移动计算)
Print to Screen(印刷到屏幕)
Exhibition Design(展览设计)
https://www.art.yale.edu/about/study-areas/graduate-study-areas/graphic-design
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