595 雅思写作 10-11月机考预测 大作文:digital passivity 纸考通用
文摘
教育
2024-10-24 07:00
重庆
休闲是一个正在发展的产业,但人们不再像过去那样娱乐自己,因为现代技术的使用使他们缺乏创造力。你同不同意?(https://www.youtube.com/watch?v=_rwtpA8rEj4)科技类考点,主要就是考科技对于社会生活的影响(积极的+消极的)。现在又来了一个科技是增加创造力,还是阻止了创造力。
确实存在科技妨碍创造力的情况,但是也有催生创造力的科技。科技也带来了很多新型娱乐方式。如果disagree部分的观点比较多,只写disagree方面也够的。
------------------------------position: I believe that while technology may lead to more passive forms of entertainment for some, it has also opened up countless opportunities for others to engage in creative and imaginative activities. 我相信,虽然科技可能会给一些人带来更被动的娱乐形式,但它也提供了无数从事创造性和想象力活动的机会。------------------------------
agree: On the one hand, certain modern technology has made entertainment more accessible but sometimes less creative. Streaming services, social media, and video games canare often believed to encourage passive consumption, where people simply watch or interact without contributing much creative input. In these cases, the convenience of technology may reduce the need for imaginative, hands-on entertainment that was more common in the past, such as reading or crafting.一方面,某些现代技术使娱乐变得更容易获得,但有时却缺乏创造性。流媒体服务、社交媒体和视频游戏通常被认为只是鼓励被动消费,人们只是观看或互动,而不提供太多创造性输入。在这些情况下,技术的便利可能会减少对富有想象力的、动手的娱乐的需求,这种娱乐在过去更常见,比如阅读或制作。------------------------------
disagree 1: Despite this, technology also has the power to spark creativity. Various digital tools and platforms have made it easier for people to create and share their own content, from writing blogs to producing music and films. For example, video-editing apps, digital painting software, and music production tools are widely available, allowing individuals to engage in creative activities that were once difficult or expensive to access. 段末加一句更好:Therefore, the impact of technology is complex and cannot be simply concluded as "negative". 但是科技也可以激发创造力。各种数字工具和平台让人们更容易创作和分享自己的内容,从写博客到制作音乐和电影。例如,视频编辑应用程序、数字绘画软件和音乐制作工具广泛可用,使个人能够从事曾经难以或昂贵的创造性活动。因此,技术的影响是复杂的,不能简单地归结为“消极”。------------------------------
disagree 2: Additionally, technology has introduced entirely new forms of entertainment that encourage creativity. Virtual reality experiences, interactive storytelling, and online communities allow people to participate in imaginative activities in ways that were not possible before. These innovations have expanded the definition of leisure, offering more dynamic and personalized entertainment experiences that often require creative input from users.此外,科技带来了全新的娱乐形式,鼓励创造力。虚拟现实体验、互动式故事叙述和在线社群使人们能够以以前不可能的方式参与富有想象力的活动。这些创新扩展了休闲的定义,提供了更多动态和个性化的娱乐体验,通常需要用户的创造性投入。