关于2022年元城市建筑竞赛
2020年,我们启动了有关未来问题的竞赛的第二阶段。
为了与我们的风格一致,我们发起了9+2——共11项关键主题来进行研究,与其说是一个计划,不如说是一个由各种竞赛平行运行,并从不同角度探索同一主题的研究生态系统。
我们的探索之旅将继续第五个主题:VIRTUAL(虚拟)。
参赛者被要求去设计一个有预见性的,能反映出元宇宙的环境元素的城市概念,并用一个轴测图来表现这个概念。参赛者在解释说明、绘图方式和抽象程度上有绝对的自由度。即使是轴测绘图法的图纸要求本身,也允许被竞赛者用更好的方式替代,以实现用最具表现力的方法表达设计。
In 2020 we started the second phase of competitions to address the issues of tomorrow.
In line with our style we propose 9+2 themes – eleven critical topics to work on. Rather than a program, a research ecosystem composed of various competitions running in parallel and exploring the same theme from different perspectives.
Our exploration journey will continue with theme five: VIRTUAL.
Participants are asked to design a visionary concept for an urban block that responds to the requirements of the metaverse environment and one axonometric projection to represent it, with absolute freedom of interpretation, technique and level of abstraction. Even the concept of axonometric itself can be questioned in order to craft the most expressive way to represent the design.
获胜者(共1个)
作者:Simone Hirmer (德国)
关键词
Here in the Tile there is a space for everyone. Unlike our crowded, physical cities, here measured space is of no importance. In the Tile space is a birthright and it’s measured in bits and bytes. Where our world is set up capitalistic the metacity follows a communist approach. With limitless space the expansion wish of the individual finances the birthright of the common man. Where space is abundant there is no shortage in the capitalist sense.
在“块”中,每个人都有一个空间。与我们拥挤的实体城市不同,这里可测量的空间并不重要。拥有“块”空间是一种与生俱来的权利,它以位和字节为单位进行测量。我们的世界中建立资本主义的地方,在元城市中遵循着共产主义的方法。有了无限空间,个人的扩张愿望为普通人与生俱来的权利提供了资金。在资本主义的意识上,空间是充裕的,没有短缺。
Thus everyone is granted one Tile as universal and irrevocable birthright. A Tile is defined by its file size. Within the limit of 20 terabytes you are free to let your mind roam and create any space – may it be 2D or 3D, big or small, confined or boundless. With the rise of artificial intelligence-aided design it has become common practice to draw on the readily available AI-plugins and thus create even richer spaces. In fact they became so popular it’s hard to find Tiles that were created without them anymore. The god of the metacity must be the combined imagination of mankind and intelligent machine. For those with less imagination at hand there are countless readymade Tiles available for purchase and some even specialize on the open-source market.
因此,每个人都被授予一个“块”,作为普遍的、不可撤销的、与生俱来的权利。“块”由其文件大小定义。在20TB的限制内,你可以自由地让大脑漫游并创造任何空间——无论是2D或是3D,是大或是小,是有限的或是无限的。随着人工智能辅助设计的兴起,利用现成的AI插件,从而创造更丰富的空间已成为普遍做法。实际上,它们变得如此流行,很难再找到没有AI参与的“块”了。元城市的上帝必须是人类和智能机器的融合畅想。对于那些想象力不足的人来说,有无数现成的“块”可供购买,有些人甚至专攻于开源市场。
The Tile looks different every day. For one this derives due to the possibility to expand your Birth Tile. Expansion Tiles can be bought, rented or sold at free will. Sometimes you can get lucky and score cheap pre-inhabited Tiles which tend to go for less due to fragmentation processes over time. There are far more popular ways of expanding Tiles though. The young folk, especially, tend to team up and create huge clusters of Birth Tiles that are interconnected. Smaller educational and company clusters occasionally are built up like this as well. From afar the Tile looks like a bustling hustle of floating Tiles arranging and re-arranging themselves in constant motion.
“块”每天看起来都不同。其中一个原因是,你的初始“块”有可能通过获得而扩展。扩展“块”可以自由购买、出租或出售。有时,你可以幸运地获得便宜的预居住“块”,随着时间的推移,由于碎片化进程,这些“块”的价格往往会降低。不过,扩展“块”的方法要流行得多。尤其是年轻人,他们倾向于联合起来,创造出巨大的相互连接的初始“块”集群。较小的教学和公司集群偶尔也会像这样建立起来。从远处看,“块”看起来像是一片熙熙攘攘的漂浮瓷砖,它们在不断的运动中排列与重新排列。
The metacity thus forms itself as a concentration of possibilities. It acts as a framework for the mind, with a parcel for your thought, ever being reimagined by the user, its architect.
据此,元城市的组织是一种可能性的集中。它充当了思想的框架,为你的想法提供了一块地。用户,也就是其建筑师,会对它进行重新想象。
荣誉奖(共7个)
荣誉奖1
罗马
作者:Wu Hao (中国)
作者单位:Casa Forte Group
关键词
#MOBILIYTY(流动性)
#HERITAGE RECONSTRUCTION(遗产重建)
#CAPITALISM(资本主义)
#CRYPTO COINS(加密货币)
#INTERLINKED(互联)
绿色宇宙:数字世界中的绿色生态系统
作者:
Ana María Garzón Soto (哥伦比亚);
Jefferson Bonilla Gil (哥伦比亚);
Daniel Felipe Munoz Aragon (哥伦比亚)
作者单位:Universidad Nacional de Colombia
关键词
#Solar_punk_and_utopian_scenarios(阳光朋克与乌托邦场景),
#social_interactions_in_a_virtual_greenverse(虚拟绿色宇宙中的社交互动),
#infinite-growth_loop(无限增长飞轮),
#METeducation_in_digitalworlds(数字世界中的有效教育方式),
#Ecosystems_and_sound_in_ambience_creation(气氛营造中的生态系统和声音)
纯净城市
作者:Jiameng Wu (中国)
关键词
#Pure(纯净) #Infrastructure of the virtual city(虚拟城市的基础设施) #Transparent(透明性) #Social interactions in the virtual world(虚拟世界的社交互动) #Floating(漂浮)
元城市
作者:Anja Bezjak(斯洛文尼亚);
Aleksandra Majkanovic(塞尔维亚);
Hana Mladjenovic(波斯尼亚和黑塞哥维那)
作者单位:Technical University of Vienna
关键词
#GraphicsAndAesthetics(图形与美学)
#InteractionBetweenDigitalAndPhysicalWorld(数字与物质世界的交互)
#DigitalSpace3D/2DArchitecture(数字空间3D/2D建筑)
#MobilityAnd2D/3D/?DExperience(流动性与2D/3D/?D体验)
#LimitationAndBoundaries(限制与边界)
幽灵般的超距作用——“元街区”
作者:
Ian Nazareth (印度);
Kevin Gao (澳大利亚)
作者单位:TRAFFIC
关键词
#Gamification of the digital experience(游戏化的数字体验) #Interaction between digital and physical world(数字与物质世界的交互) #Limitation and boundaries(限制与边界) #Digital Twins & Architectural doubles(数字孪生与建筑副本) #Artificial Intelligence and Bots(人工智能和机器人)
超链学习和遗忘
作者:
Anqi Wang(中国);
Yue Hua(中国);
Jindi Jia(中国);
Xinyue Zhang(中国)
作者单位:Hong Kong University of Science and Technology;University College of London
关键词
#augmented reality(增强现实) #gamified learning system(游戏化学习系统) #metaverse(元宇宙) #location-based(定位) # Digital Space 3D / 2D Architecture(数字空间3D/2D建筑)
Digital technology has accelerated the development of the Metaverse. The pervasive impact of digital technologies in all aspects of society requires us to rethink notions of knowledge and learning in the Metaverse. The post-pandemic era and the forced shift to online teaching are just the latest examples of an ongoing trend of digitizing learning, through online classrooms, MOOCs, video, and interactive tutorials… Digital technologies are not only affecting how we learn, but also what we need to learn, and what is doing the learning in the Metaverse. With constant and instant access to information, traditional ways of learning focused on reproducing information are no longer valid.
数字技术加速了元宇宙的发展。数字技术在社会各个方面的广泛影响要求我们重新思考元宇宙中的知识和学习概念。后疫情时代和被迫转向在线教学实现学习数字化趋势的最新例子只是通过在线课堂、MOOC、视频和交互式教程……数字技术不仅影响着我们的学习方式,也影响着我们需要学习的内容,以及何为元宇宙中的学习内容。随着不断和即时地获取信息,专注于信息再现的传统学习方式不再有效。
The project reflects on the impact of Metaverse on the blurring of digital and material learning environments, questioning the role of educational institutions and infrastructures. By including machine learning, the project speculates on the role of platforms, mixed reality applications, gamification, and questions what skills we must (un)learn in the Metaverse. Our project explores the blurring of digital and material learning environments in the Metaverse: hyper-learning & unlearning. Using architectural education as a case study, it proposes an augmented reality learning system distributed within the city. This system questions the role of the institutions and formalized architectural education as gatekeepers of knowledge on urban design and architecture and proposes to use media technology and data to enable a more open relationship with city and public.
该项目反映了元宇宙对数字和物质学习环境模糊的影响,质疑教育机构和基础设施的作用。通过包括机器学习,该项目推测了平台、混合现实应用程序、游戏化的作用,并提出了我们必须在元宇宙中学习哪些技能的问题。我们的项目探索了元宇宙中数字和材料学习环境的模糊领域:超链学习和遗忘。以建筑教育为例,其提出了一个分布在城市内部的增强现实学习系统。该系统质疑机构和正规建筑教育作为城市设计和建筑知识的守门人的作用,并建议使用媒体技术和数据来实现与城市和公众的更开放的关系。
Link: https://youtu.be/Nf0vyRn7ebo
链接:https://youtu.be/Nf0vyRn7ebo
空中花园:通过Midjourney AI软件的思维方式构建的虚拟漂浮园地
作者:Jin Deng(美国)
作者单位:University of Florida
关键词
#Gamification of the digital experience (游戏化的数字体验) #Interaction between digital and physical world(数字与物质世界的交互)#Solarpunk and utopian scenarios(阳光朋克与乌托邦场景)#Artificial intelligence and bots(人工智能和机器人)#Capitalism models for the digital(数字资本主义模式)
编辑优选(共7个)
编辑优选1
彭罗斯诗韵
作者:Emma Stévenot (法国)
关键词
#Infinite(无限) #Multiple(加倍) #Gravity(重力) #Worlds(世界) #Nested(嵌套)
编辑优选2
欲望都市,存档未来
作者:
Juntao Liu (中国);
Jinkai Zhang(中国);
Jingwei Fan(中国) ;
Jiayi Xu(中国)
作者单位:Architectural Association School of Architecture
关键词
#Digital twins & Architectural Doubles(数字孪生与建筑副本)
#Archiving Future(存档未来)
#Diversity(差异)
#Cities & Desire(欲望都市)
#Parallel Reality(平行宇宙)
阳光朋克城——超现实主义——人类最后的希望
作者:
Yasmin Asan (罗马尼亚);
Beatrice Andreea Rogojan (罗马尼亚)
作者单位:“Ion Mincu” University of Architecture and Urban Planning;Glasgow School of Art
关键词
#solarpunk(阳光朋克) #utopian(乌托邦) #futurism(未来主义) #sustainability(可持续) #surrealism(超现实主义)
编辑优选4
非平衡极乐
作者:
Tanatip Wongboonnak (泰国);
Chanatip Vitayalertpanya (泰国) ;
Chalisa Sujivorakul (泰国) ;
Phuttirat Arthornkal (泰国)
作者单位:School of Architecture and Design, King Mongkut’s University of Technology Thonburi
关键词
#Stratification(分层) #Cyberpunk(赛博朋克) #Replication(备份) #Crypto-whale(加密鲸) #Neoculturation(新文化的涵化)
编辑优选5
虚拟天堂——随时随地可造访的乌托邦岛屿
作者:Sun Q Kim(韩国);
Haedong Choi (韩国) ;
Kun Kim (韩国)
作者单位:Hongik University
关键词
#Solarpunk and utopian scenarios(阳光朋克与乌托邦场景) #Escape from reality(逃离现实) #Free from boundaries(突破边界) #Digital Island(数字岛屿) #Facilitated access to peace(促进和平)
编辑优选6
黑暗市场
作者:
Hussain Alharbi(沙特阿拉伯);
Brent Haynes(加拿大);
Marie Jankovich (加拿大);
Lucas Rebelo(巴西)
关键词
#Cyberpunk&DystopianScenarios(赛博朋克与反乌托邦场景) #Graphics&Aesthetics(图形与美学) #Cinematic(电影化) #Alienation&Addictions(异化与成瘾) #Metarchitecture(元宇宙建筑)
The metaverse has the capacity for good but also the capacity for bad.
元宇宙既有善的能力,也有恶的能力。
Digital markets utilized for hacking, stolen information, and pornographic content exists in the world today. So, this project imagines a Black Market metaverse. Here, addictions, stealing, gambling and violence are part of the norm.
当今世界上存在着用于黑客行为、窃取信息和色情内容的数字市场。因此,这个项目设想了一个元宇宙黑市。在这里,成瘾、偷窃、赌博和暴力是常态的一部分。
As a team of designers, this work contradicts our daily tasks of targeting a positive and bright future through design. The project did, though, challenge how visual aesthetics and architectural styles alone can be used to create a mood or personality of a space. We purposely kept inappropriate content out of the imagery, but instead took inspiration from cinematic experiences. The aesthetics of the project draws from the 1982 Blade Runner - an overcrowded, dark, and grungy cyberpunk world. A world that few want to live in, but many would love to visit and explore; possible, of course, in a metaverse space.
作为一个设计师团队,这项工作与我们通过设计实现积极光明的未来的日常任务相矛盾。然而,该项目确实挑战了如何将视觉美学和建筑风格单独运用于营造空间的氛围和个性。我们故意将不恰当的内容排除在图像之外,而是从电影体验中获得灵感。该项目的美学灵感借鉴了1982年的《银翼杀手》——一个拥挤、黑暗、肮脏的赛博朋克世界,一个愿意生活在其中的人很少,但很多人都愿意去参观和探索的世界。当然,在元宇宙空间中,这是可能的。
‘The Dark Market’ was not designed to promote such activities but done to display the problems that are likely to continue to exist in metaverses in the future. This project is a cautionary depiction of worlds that are soon to form. We are using your platform to create this awareness.
“黑市”并不是为了宣传这些活动而设计,而是为了展示未来元宇宙中可能继续存在的问题。这个项目是对即将形成的世界的警示性描述。我们正利用您的平台来创造这种意识。
编辑优选7
在我们的指尖上
作者:
Yi Li(加拿大);
Yingxuan Ma(加拿大);
Jungpeng Shi(中国);
Yuanyuan Cao(加拿大)
作者单位:Cornell University;Rhode Island School of Design
关键词
#New Form of Societal Organization(社会组织新形式) #Social Interaction in the Virtual World(虚拟世界中的社交互动) #Limitations and Boundaries(限制与边界) #Architectural Alphabet (建筑学字母表) #Collective Modularity(集体模块化)
入围奖(共25个)
入围奖1
未来世界货币——一种市场经济新形式
作者:
Sun Q Kim(韩国);
Haedong Choi (韩国);
Kun Kim (韩国)
作者单位:Hongik University
关键词
#NFTs and Cryptos(NFT与加密货币) #Cyberpunk(赛博朋克) #Social interactions in the Virtual World(虚拟世界中的社交互动) #Capitalism models for the digital(数字资本主义模式) #Blockchain Technology(区块链技术)
入围奖2
一眨不眨的眼睛
作者:
Claire Lee(马来西亚);
Edmund Tan(马来西亚)
作者单位:Substance Studio
关键词
#Governance of the virtual space(虚拟空间的治理) #Border control infrastructure(边境管制基础设施) #Transborder flows of personal data(个人数据的跨境流动) #Deportation and administrative removal(驱逐出境与行政调动) #Of state power and identity(关于国家权力和身份)
入围奖3
Metoceanic孵化器
作者:
JP Maruszczak (美国);
Roger Connah (英国);
Jose Manuel Vega Perez (墨西哥)
作者单位:heron-mazy studio
关键词
#Mid-shore(中岸地) #Enantiomorphic(镜像体) #Oblique(倾斜) # Dissolve(溶解) #Halocline(盐跃层)
入围奖4
赛博“垃圾”——“自由”落体
作者:
Santiago Carrera Peralta (厄瓜多尔);
Emilia Flores Vinueza (厄瓜多尔);
Daniel Felipe Munoz Aragon (哥伦比亚)
作者单位:Lilac.255
关键词
#Cutadvertising(减少广告) #Metacities(元城市) #Antigravitatory(反重力) #Viralenviroment(病毒环境) #Digitalcollapse(数字崩塌)
入围奖5
备忘录:记忆图书馆
作者:
Fang Siyi(中国);
Su Qinqin(中国);
Ye Jingjing(中国);
Fan Liding(中国)
作者单位:NUS/PEDE Studio
关键词
#Heritage reconstruction(遗产重建) #Virtual space(虚拟空间) #Access to information and education(获取信息和教育) #Avatar creation(虚拟形象创建) #New industry(新兴产业)
Memory, we imagine, holds the promise of being recorded. Everyone has the opportunity to store and relive their memories, as well as access others when allowed. In the virtual space, the external existence of memory is a small sequin-it’s like light, illuminating the space, making it dynamic.
我们设想,记忆有望被记录下来。每个人都有机会存储和重温自己的记忆,以及在被允许的情况下探访他人的记忆。在虚拟空间中,记忆的外在表现为一个小亮片,它就像光,照亮了空间,使其充满活力。
New ways of presenting memory will create new industries. For example, memory retrieval and editing in the virtual world will replace the process of video editing; those who miss a loved one can copy a piece of memory into a lamp to accompany oneself…
呈现记忆的新方式将创造新兴产业。例如,虚拟世界中的记忆检索和编辑将取代视频剪辑的过程;那些思念亲人的人们可以把一段记忆复制到一盏灯中陪伴自己……
We suspect it needs a strong engine to construct the space, so it should be integrated into a block. Conducting activities inside will be public good, but need payment if go beyond.
我们觉得它需要一个强大的引擎来构筑空间,所以它应该被整合成一个区块。在这里开展活动将是公益行为,但如果超过一定范围,则需要支付费用。
The centre will hold an exhibition of essential pieces in world's memory, their internal body will be carefully edited memory to introduce the glory days and dark moments.
该中心将举办一场世界记忆中的重要作品展览,其内部将经过精心编辑,以介绍那些辉煌的日子和黑暗的时刻。
The space is presented with a twisting circle, intended to describe the cycle of the world. Since the virtual world is not affected by climate or gravity, roof only occur in the area where privacy is needed and people will be attracted perpendicular to the section touching the circle.
空间以一个扭曲的圆形呈现,意在描述世界的循环。由于虚拟世界不受气候和重力的影响,屋顶只出现在需要隐私的区域,人们的目光将被垂直于接触圆的截面部分吸引。
入围奖6
变种共生
作者:Anna Terskikh (俄罗斯)
作者单位:archiTERKA (Education Domus Academy Milan/Master)
关键词
#bionic(仿生学) #artistic(艺术) #archicrazy(建筑疯子) #crazyarchitecture(疯狂建筑) #archmonster(建筑怪物) #imaginarium(幻想之地) # newuniverse(新宇宙) # digital(数字) #virtualreality(虚拟现实) #virtualart(虚拟艺术) #artificialart(人造艺术)
入围奖7
互联
作者:Yen Pang Chou (加拿大)
作者单位:Tsinghua University
关键词
#Digital Space 3D Architecture(数字空间3D建筑) #Interconnectivity(互联性) #Visual Porosity(可视孔隙率) #Hyper-mobility(超移动性) #Activity Vortex(活动涡流)
入围奖8
混序
作者:
Zhang Bohan (中国);
Wang Shikun (中国);
Jiang Weizhen (中国);
Sun Zhexian (中国)
作者单位:Wuhan University
关键词
#Gamification of the digital experience(数字体验的游戏化) #Inward Futurist(内向型未来主义) #Natural Memory(自然记忆) #Cryptic Doom(隐秘的末日) #Ancient Monumentality(古代纪念碑)
入围奖9
闪现
作者:
Gabriella Averno (意大利);
Alessia Di Meglio (意大利)
关键词
#Cyberpunk and dystopian scenarios(赛博朋克与反乌托邦场景) #Meta-physical Architecture(元宇宙实体建筑) #Trascending space and time(穿越时空) #Augmented Reality vs Virtual Reality(增强现实与虚拟现实) #Social interactions in the virtual world(虚拟世界中的社交互动)
Welcome to the Urban Block A.
欢迎来到城市A区。
It is the Room that speaks to you. I will be your personal assistant for your next virtual experiences.
我是房间,正在和你说话。我将成为您接下来虚拟体验的个人助理。
Here is a brief reminder:
这里有一个简短的提醒:
You reached this environment because you need a physical space for your body. Unlike me, you are human and you need a volume, more or less empty, in order to be.
你所处这个环境,是因为你的身体需要一个物理空间。你与我不同,你是人,你需有体积,有或多或少的空间,人才能存在。
Once you glitched in you can choose your level of blending: to be fully or partially immersed in the virtual world through AR or VR. You can change it ongoing from your device's interface.
一旦出现小故障,你可以选择你的融合程度:通过AR或VR,完全或部分沉浸在虚拟世界中。您可以在设备界面中进行更改。
You can glitch from one space to another. Please note: glitching is the way we use to trascend space and time and to navigate the metaverse.
你可以从一个空间闪现到另一个空间。请注意:闪现是我们穿越时空以及在元宇宙中导航的方式。
In the city you can admire ever-changing scenarios and you can see meta - physical architecture floating.
在城市里,你可以欣赏不断变化的场景,你也可以看到元宇宙实体建筑漂浮在空中。
As you know, a boundless services are available to you. If you need mixed reality objects to work you can find them in the back corner.
如您所知,您可以获得无限的服务。如果您需要混合现实物体来工作,可以在后角找到它们。
Enjoy your day! And remember: you can do all the things you can imagine.
祝您愉快!记住:你可以做一切你能想象的事。
入围奖10
我们的地方
作者:
Michael Yeung (中国香港);
Leo Lee (中国香港);
Ming Xu (中国香港)
关键词
#Multi-dimensional(多维) #Omnidirectional(全方位) #Freedom(自由) #Social interactions in the virtual world(虚拟世界中的社交互动) #New perspective (新视角)
入围奖11
手工城市
作者:Roshan Sanjeev Kandregula (印度)
作者单位:KCA
关键词
#Graphics and Aesthetics(图形与美学)
#Gamification of the Digital Experience(游戏化的数字体验) #Limitation and Boundaries(限制与边界) #Social interactions in the Virtual World(虚拟世界中的社交互动) #KRAFT your dream city(打造你的梦想城市)
入围奖12
元城市建筑规范
作者:Nathan Nosrée(法国)
关键词
#NFT and Crypto(NFT与加密货币)
#social interaction in virtual world(虚拟世界中的社交互动) #infrastructure of virtual city(虚拟城市的基础设施) #limits and boundaries(限制与边界) #gamification of digital experience(游戏化的数字体验)
入围奖13
不朽竞技场
作者:
Arseny Boronenkov;
Vasiliy Borodinov;
Eleonora Mursekaeva
关键词
#Infrastructure of the virtual city(虚拟城市的基础设施) #Digital cemetery(数字坟墓) #Social interactions in the virtual world(虚拟世界中的社交互动) #Governance of the virtual space(虚拟空间的治理) #New forms of societal organization(社会组织新形式)
入围奖14
融化的五要点
作者:Hyungju Chae (韩国);
Dongho Lee (韩国)
作者单位:Yeungnam University
关键词
#Heritage reconstruction(遗产重建)
#Deconstruction, transformation and assembly(解构、转型和装配) #Evolutionary feedback loop from users(来自用户的进化反馈循环) #Serendipitous, mind-blowing space(偶然出现、令人惊叹的空间) #Infinite data city(无限数据城市)
入围奖15
暗数据,被玷污的城市
作者:
Dae Woong Lim (韩国);
Kyu Lim Kyoung (韩国);
Ye Eun Yun (韩国)
作者单位:Dankook University of Korea
关键词
#Cyberpunk and dystopian scenarios(赛博朋克与反乌托邦场景) #Infrastructure of the virtual city(虚拟城市的基础设施) #Virtual reality purification(虚拟现实净化) #Processing dark data(处理暗数据) #META-CITY problem solving(解决元城市问题)
The black hole sucks in unnecessary data from the virtual space.
黑洞从虚拟空间中吸走不需要的数据。
We envisioned a ‘data processing plant’, a necessary urban facility in a meta-city full of personal information, cybercrime taking place in invisible places, and replicas.
我们设想了一个“数据处理厂”,这是一个元城市中的必要设施,充斥着个人信息、在看不见的地方发生的网络犯罪以及复制品。
A treatment plant that performs data waste discharge, filtration and disposal operations will account for 50%, and residential programs will account for 50%.
执行数据废物排放、过滤和清除操作的处理厂将占50%,住宅项目将占50%。
The treatment plant is divided into three structures.
处理厂分为三个结构。
All forces act in the direction of the black hole due to the black hole's sucking force.
由于黑洞的引力,所有的力都作用在黑洞的方向上。
The superstructure performs the most processing work, and data with high pollution levels is filtered and passed to the intermediate structure, and people live comfortably in the substructure that has been filtered and cleaned.
上层建筑执行最多的处理工作,高污染等级的数据被过滤并传递到中间结构,人们在已经被过滤和清洁的下层建筑中舒适地生活。
入围奖16
心灵建筑——建筑、情感和感官之间的联系
作者:
Sena Aykız(土耳其);
Tomáš Boroš(斯洛伐克)
作者单位:Mimar Sinan Fine Arts University;DOXA Architecture
关键词
#4Daxonometric(4D轴测图)
#VirtualRealEstateandOwnership(虚拟房地产和所有权) #MentalRehabilitationCenter(心理康复中心) #6BasicEmotions(6种基本情绪) #HouseForMind(心灵之家)
入围奖17
废墟
作者:
Himanshi Mittal(印度);
Suhani Khandelwal(印度);
Simran Khaitan(印度);
Eshita Taggarsi (印度)
作者单位:Rachna Sansad Academy of Architecture
关键词
#dystopian scenarios(反乌托邦场景) #Artificial Intelligence and Bots(人工智能与机器人) #Graphics and aesthetics(图形与美学) #Gamification of the digital experience(游戏化的数字体验) #experiential quality of spaces(空间的经验价值) #A world of unexplored territories and countless possibilities(一个充满未探索领土和无数可能性的世界)
入围奖18
数据场景——用户数据组成的新城市街区
作者:
Deniz Kantar (土耳其);
Yade Sıla Kahraman (土耳其);
Zeynep Zorlu (土耳其)
作者单位:Istanbul Bilgi University
关键词
#ReactionstoDigitalExperience(对数字体验的反应)
#DenseandAmorphousTectonics(致密非晶体构造)
#GraphicsandAesthetics(图形与美学)
#VoxelizedRepresentation(体素化表示)
#UncertainContiguities(不确定的连接)
入围奖19
数字山
作者:Carol Kan (加拿大)
作者单位:Carleton University
关键词
#Web Data(网络数据) #Cyberpunk(赛博朋克) #Artificial Intelligence(人工智能) #Virtual World(虚拟世界) #Information(信息)
入围奖20
阴暗场景
作者:Carla Bonilla Huaroc (秘鲁/美国)
作者单位:University of Pennsylvania
关键词
#murkiness(阴暗) #aesthetics(美学)
#infrastructure(基础设施) #nature(自然) #binaries(二进制) #ambiguity(歧义) #heightened-awareness(加强认知) #perception(洞察力) #defamiliarization(陌生化) #unfamiliar(不熟悉) #strange(奇怪) #ostranie(排斥) #uncanny(不可思议) #estrangement(疏远)
入围奖21
隐藏的城市
作者:Koko Li (中国台湾/中国香港)
作者单位:The Bartlett School of Architecture
关键词
#Vintage Videogames & Graphic (怀旧电子游戏和图形) #SimCity1989(模拟城市1989) #3D Tetris(3D俄罗斯方块) #Projection(投影图) #Illusion:Top view vs Perspective(错觉:俯视图与透视图)
入围奖22
数字幻想场景
作者:
Athul George (印度);
Muhammed Ansif (印度)
作者单位:Avani Institute of Design;NRM school of architecture
关键词
#Sacredcity(神圣的城市) #Dreamscapes(幻想场景) #Higherdigitalplanes(更高的数字水平)
#Digitalplayscapes(数字游戏场景) #Cloudcity(云城)
入围奖23
XB Ghost系列星际飞船——为虚拟星际探索设计的下一代模拟飞船,通过AI软件Midjourney来想象
作者:Jin Deng (美国)
作者单位:University of Florida
关键词
#Gamification of the digital experience(游戏化的数字体验) #Mobility and 2D/3D/?D experience(移动性与2D/3D/?D体验) #Heritage reconstruction(遗产重建) #Cyberpunk and dystopian scenarios(赛博朋克和反乌托邦场景) #Governance of the virtual space(虚拟空间的治理)
入围奖24
“设置”——虚拟管理员的领地——设计用于组织和存储后台数据的虚拟管理空间,通过AI软件Midjourney来想象
作者:Jin Deng (美国)
作者单位:University of Florida
关键词
#Gamification of the digital experience(游戏化的数字体验) #Virtual Real Estate and Ownership(虚拟房地产与所有权) #Vintage Videogames & Graphics(怀旧电子游戏和图形) #Social interactions in the virtual world(虚拟世界中的社交互动) #Governance of the virtual space(虚拟空间的治理)
入围奖25
生活无边界
作者:Nichakorn Suwanpayak (泰国);
Supavit Junsompitiri (泰国)
作者单位:Time machine studio
关键词
#3D_experience(3D体验)
#Social_interaction(社交互动)
#Entertainment_industry(娱乐产业)
#Digital_3D_Architecture(3D数字建筑)
#Without_boundaries(无边界)
比赛进行时
伦敦城市背景下的垂直农场设计竞赛
2023/03/01 - 2023/06/30
文字编辑 | 郑雪薇
图片处理 | 郑雪薇
校对审核 | 曾吴静霆
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