成都设计师提问施德明:设计可以更“松活”吗?

文摘   2024-08-19 12:01   日本  


出生于奥地利的平面设计师施德明,自上世纪九十年代开始在美国名声大噪,以其前卫的设计手法、大胆的材质和技术形式,展现对社会现象的洞察,使设计上升成为一种艺术实践。他还写过一本书——《设计家施德明:为什么我的设计如此出名?》。


施德明的个展在不久前造访上海,现计划来到成都,一座中国内陆的以当代生活方式的推陈出新而闻名的城市。追随着日常的脚步,平面设计与艺术实践正以一种更市井、多元的形式发生。


生活在这里的新生代设计师,会如何向施德明这样一位非典型的设计师提问?





事件 EVENTS


#创作力

松活 DON’T REALLY CARE

——施德明个展平行展

时间:2024.08.17 - 09.17

地点:天府新区雅州路188号麓湖CPI. WO9C





7月,施德明在上海举办的个展《渐入佳境》刚刚落幕。而接下来,艺术家计划来到成都,与麓湖A4X艺术中心携手落地个人作品展。


著名的平面设计师施德明(Stefan Sagmeister)1962年出生于奥地利,从维也纳应用艺术大学毕业后,他前往纽约,并于1993年创立自己的设计工作室“Sagmeister Inc.”。他以开创性的、具有强烈冲击力的视觉风格闻名,并将复杂的社会议题和思想融入作品中,予以观者深思和共鸣。


施德明曾两次获得格莱美奖,并与古根海姆博物馆、滚石乐队和HBO等知名客户合作。其作品曾在纽约现代艺术博物馆(MoMA)、费城艺术博物馆、芝加哥艺术学院、旧金山现代艺术博物馆(SFMOMA)等著名机构中展出。


在委托设计项⽬、书籍出版、电影、展览和公共装置等跨界合作中,施德明留下了许多经典的作品。



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近年来,施德明的关注重心转向了更具个人意义的项目。他聚焦人类社会的发展,探索幸福、美丽和人类进步等主题。


在个展中,他重新构思当下的社会境况,展示人类发展过程中的积极变革。在对人类发展数据进行了一系列严谨的分析后,他对50至200年之间,来自联合国、世界银行等全球和国家数据库的数据进行了可视化处理,再将其整合在历史绘画和设计产品的表面,以引发人们对当前时代的思考。


用创新式艺术手法传达地方现象与文化意识,是施德明的设计理念中尤其重要的部分。在相同观念的启发之下,关注城市空间与在场实践的创意文化团队一筑一事,与致力于用艺术跨界链接不同领域创造力的A4X艺术中心,联手创造美好生活社区的麓湖CPI,即将用一场设计创意小展表达成都已延续数百年的“地方精神”——松活(sōng hó)。


松活,在成都方言里可理解为一种松弛的生活节奏与状态,更透露出一种“自得”与“乐天”的人生态度。本次展览我们将以“松活 DON'T REALLY CARE——施德明个展平行展”为名,特邀六组具备地方研究力的设计团队,借由他们在国际实践、文化转译与跨界联动的创作经验,从不同的内容维度表现主题,试图透过他们的设计视角,找到成都日常切面里的“松活”。


同时,六组设计团队将提取艺术家个展中贯穿始终的设计手法——“数据艺术可视化”,将设计与数据的有机结合融入成都的“松活”表达中,从而展开一次全球化与地方语境下的设计对话。



 

松活 DON’T REALLY CARE——施德明个展平行展



然而,展览作为创作的最终呈现,难以囊括所有的过程和思考。在展览之外,设计师们如何与艺术家及其作品进行更深层次的碰撞和交流?


在著作《设计家施德明:为什么我的设计如此出名?》中,施德明曾向设计工作者分享他实践过程中的反思和经验。而此次,我们希望能够与艺术家进行一场跨越文化与代际的直接交流。


借展览的契机,六组设计团队代表广泛的创作群体,围绕“设计”这一主题向艺术家提问,展开一场公共对话。对于设计思潮的理解、工作决策中的取舍,以及超越日常的灵感来源,这位艺术先驱能为新一代的设计师们提供哪些见解和宝贵的经验?在下文六组团队与施德明的对话中,我们将一探究竟。





无国界与在地化

Borderless & localness

——从现代与国际性到后现代与地方性



“全球化有一个副作用是,它开始让世界各地看起来都一样。”



Paper

Play

如今很多设计作品与设计师品牌都希望在视觉传达中表现地方/文化色彩,您如何看待地方性与现代设计的结合?其积极意义和局限性在何处?


S

在纽约,我对跟我们类似的外国设计毫无兴趣。对我们来说,那些扎根于本土文化、具备不同特点的作品要有趣得多。全球化带来很多好处,但有一个副作用就是,它让世界各地开始看起来都一样了。我觉得每个地方都应该留有独特的视觉差异和文化多样性。


作为设计师,我们有责任扎根于我们的民族文化来对抗这一现象。这会让我们的作品更在地,也更受其他文化的赞赏


We in New York have zero interest in seeing work designed in foreign countries that looks like ours. Work that is different and rooted in loacl cultures is MUCH more interesting to us. 
In general, I am very aware that globalization brought many advantages to many people around the world. One of its unintended side effects is that the world starts to look the same everywhere. I’ve never met anyone who is happy about this, we all want to preserve the unique visual differences and diversities of different places. We as designers have a responsibility to fight for this by concentrating on strategies that are rooted in our own heritage. This will also make our work stronger locally and more admired abroad.



ZSDC

落到成都,很多人说这座城市的松弛是一种「乐天」的处事心态与地方精神,成都人会以“Don’t really care”来避免自我消耗以重新获得生活的掌控权 。您怎样理解“松弛感”?您对于这次成都之行有什么期待?


S

我纽约的中国朋友说成都非常好,它被看作中国说唱音乐的发源地。每次我提起要去成都的时候,大家都说你会喜欢的,尤其是食物,所以我很期待探访这座城市。


Chengdu has a fantastic reputation among my Chinese friends in New York, it is known as the place where Chinese rap is originating from. Whenever I mentioned that I am going to visit it, people said you are going to love it, specially the food. So I am looking very much forward to get to know it first-hand myself.



ZSDC

您如何看待与成都在地设计团队在平行展区中的“隔空对话”?A4X艺术中心与其载体麓湖生态城一直致力于“社区策展”“艺术驻留”等课题的发展,您如何看待这一点?


S

我迫不及待想看到这个平行展。我们曾参与过类似的项目,比如由设计师诠释我们的系列主题“Things I’ve Learned in my Life”,效果非常不错。


I cant wait to see the results in this parallel exhibition. We have participated in similar initiatives in the past where designers interpreted themes we were working on such as the “Things I’ve Learned in my Life” series. There were some beautiful results.


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“Things I’ve Learned in my Life”





艺术性与商业性

Artistry & Commerciality

——从艺术实现到商业成功



“艺术不需要有用,它可以只是存在。”



Bakkery 

Studio


您的过往作品中不仅有偏重艺术与概念表达的设计,还广泛参与了电影置景、家具、海报和书籍设计等多个领域。在这些更接近日常生活的设计创作中,是否会采用不同的思维方式?在非商业设计中探索获得的设计经验与灵感,是如何转换到商业设计中的?


S

唐纳德·贾德说:“设计必须有作用,艺术不必。”他的意思是,艺术不需要有用,它可以只是存在。这是有关艺术和设计的区别中,我最喜欢的定义。对很多人来说,这是一种解脱,因为我们可以享受一些“什么都不做”的东西。而设计,尤其是商业设计必须有功能。现在我们创作的都是非商业设计。这并不是因为我突然开始讨厌商业工作,其实我非常欣赏好的商业工作,只是我觉得我已经做了我该做的,现在想要尝试新的领域。


我们商业和非商业两个方向同时做的时候,后者总是对前者有很大影响,因为没有客户提要求、没有压力会更容易尝试新的东西。一旦效果不错,我们就会把非商业作品展示给能够欣赏它的新颖性、会愿意在项目里运用它的客户。


My favorite definition about the difference between art and design comes from Donald Judd who said: Design has to work. Art does not. He means that art really does not have to do anything, it can just be. I think for many of us as viewers this comes as a relief: We can enjoy something that does nothing.
At the same time design and specially commercial design has to have a function, it has to do something. Right now all we create are non-commercial designs. This is not because I suddenly started to hate commercial work - in fact I have great admiration for good commercial work - its just that I felt I had done my share of it and wanted to try out new frontiers for myself.

But when we still did both directions, commercial and non-commercial work, the non-commercial was always a big influence on the commercial side. Its simply easier to try something new out when there is less pressure for it to perform well and no clinet is attached to it. Once it has proven to work, we often then showed the non-commercial work to clients who appreciated its newness and wanted some of thsi wo work for them.



Paper

Play

设计的创造性和功利性一定是背道而驰的吗?您如何平衡个人风格与商业需求(客户、市场偏好)之间的关系?当两者发生冲突时,如何取舍?


S

做商业项目的时候,我们会花很多时间和客户深入讨论作品或活动的目的,因为我们所做的一切都是为了达到这个目的。


常规的手段对观众来说往往很无聊,消费者每天都会被数千(这个数字变化很快)条信息轰炸,但其实我们已经很擅长屏蔽这些信息。


When we did commercial work, we talked long and hard with the client about the goals for the piece or the campaign. Everything we then did was in service of reaching these goals. It was often an advantage to try to reach these goals with unconventional strategies, as the conventional are often boring to an audience. It is often said that the average consumer is bombarded by thousands (the number frequently changes) of messages every day. This might be the case but I believe we have all become very good at blocking almost every one of these messages.



ZSDC

在您的作品中我们感受到理性与感性并存,天马行空的创意和强大的执行力。以您「“True Majority”Double Bus」作品为例,想了解您是如何平衡商业价值和艺术表现力,以及其中的创作思考。


S

Double Bus 是为 “True majority”设计的,这是由Ben & Jerry’s冰淇淋公司创始人Ben Cohen发起的倡议。他组织了500名商界领袖、CEO和军事顾问参与,目的是削减15%的五角大楼预算,把它转移到教育和医疗保健上。


我觉得在预算问题上商界领袖更容易得到公众的信任,而且他们确实有营销经验,这样成功的几率就很大。我来自奥地利,那里的军事预算只占联邦预算的1%,而现在美国已经超过50%,所以我想做点什么。


我们让志愿者在美国各地驾驶双层巴士,因为它的形状很不寻常,地方新闻节目的主持人不得不向大家解释这是怎么回事,所以我们赚了很多免费的媒体报导。


The Double Bus was designed for "True majority”, an initiative by Ben Cohen of Ben & Jerry's ice cream fame. He assembled a group of 500 business leaders, CEO's and military advisers with the goal to cut 15% of the Pentagon budget and move it over to education and health care.
I felt a group of business leaders will have credibility with the public in budget matters, furthermore they do have marketing experience, which meant the possibilities of success (reaching the goal) were good. I come from Austria where the military budget amounts to 1% of the federal budget, living in the US where at the moment it is over 50% made me try to do something about it.
The double bus was driven around the United States by volunteers: Because of its unusual shape it wound up on many local news shows where the anchor woman has to explain what this is all about, thus generating considerable unpaid media coverage. The message was: Cut the Pentagon budget, double the education budget.


“True Majority”Double Bus作品





客观与主观

Objective & Subjective

——从数字到场景



“好的视觉设计作品应该帮助人,并让人愉悦。”



ZSDC

在您近年来的作品中,您关注了不同国家城市的很多典型公共议题。在对这些议题、数据素材作艺术转换时,您觉得尊重数据的客观性呈现重要,还是说服观众理解设计师主张更重要?


S

这完全取决于具体情况。如果挂在画廊或博物馆里,我们可以隐晦一些,让感兴趣的观众扫二维码。如果是在衣服上做这些可视化数据,我们会在里面加一个标签,穿的人就可以向任何好奇的人解释。如果是海报,我们会直接在海报上解释数据。


It totally depends on the situation and context. If the piece is hanging in a gallery or museum, we can be more opaque, as we can count that a viewer who is interested might check out a QR code. If we do these data visulizations on clothing, we usually add a label inside, so the person who wears the piece can explain it to anybody who asks. If the piece is a poster, we usually explain the data right on the poster.



怪鸟

设计

您认为视觉类设计作品应该具备哪些特质才能打动观众?或者说视觉类设计作品如何突破其叙事边界,从而打造更深层次的对话?


S

一个好的视觉设计作品应该能帮助人,并让人愉悦。如果它能同时做到这两点,那就太棒了。


A good piece of visual design should help someone and delight someone. If it can do both its great.





日常与超日常

Regular&Beyond-regular

——从生活洞察到灵感表达



“随机选择一个东西,然后从它出发开始思考。”



CHIART&ZSDC

您曾提到“伟大的创意可以来自任何地点和任何时间”,您是如何在生活日常中,汲取不同创作领域中的灵感?是否可以通过一件您记忆深刻或者最满意的作品,描述一下其从生活的洞察、灵感诞生到设计转换与作品落地的过程经历?


S

说到想法,我经常运用思想家开发的方法:

随机选择一个东西,然后从它出发,开始思考。


这个策略来自Edward De Bono(马耳他哲学家和思想家),我们最成功的一些项目就运用了这个方法。它是这样操作的:假如我要为一个(环顾四周)……讲台做设计,我不会用平常的方法,而是从一些随机的东西开始思考,比如(环顾四周)……水。水,冒泡,是透明的——也许我们可以做一个玻璃讲台,里面有鱼,有点像直立的水族馆,对观众来说它不会太分散注意力。因为我只花了30秒思考,所以这个结果还不错。


因为我们的大脑很懒惰,思考会消耗大量能量,所以当我们要求它提出一个新想法时,为了避免消耗能量,它会提供神经细胞里已经有大量连接的路径,这种路径往往来自我过去的想法,或者我以前见过的其他人的想法。而从新的地方开始会迫使大脑创造一条预先不存在的新路径,你最后还是会想出一个点子,但你从不同起点出发,走一条与以往不同的路线。


Tony Buzan有一种完全相反的方法,就是把所有的想法、研究、创意都整理在一个页面上。我会在一张大纸的中央写下PODIUM(讲台)这个词,在它周围画一个框,然后写上我所知道的任何关于讲台的内容——有风格、材料、颜色、用途、讲台高度、相关的笑话、制造商,还会和演讲者讨论他们对讲台的喜恶,直到把所有内容写尽。


When it comes to ideas, I often use a method developed by bigger thinker than me: Pick anything at random and start thinking about your idea from there.
This odd strategy was developed by the Maltese philosopher and thinker Edward De Bono. I’ve used it many times, - some of our most successful projects are a direct results of his technique. Here is how it works: Say I have to come up with an idea for a…..[looking around] …a podium. Instead of what I normally would do, looking at other podiums, interviewing people who produce or use podiums, I start thinking about an idea for a new podium with something random, say a [looking around] …water. 
Water. It bubbles up. It’s transparent. Maybe we could have a glass podium with fish in it, sort of an upright aquarium. Not too distractive to an audience but better than this thing. Not bad, considering it took me 30 seconds of thinking.
De Bono explains how this works: Our brain is lazy. Thinking consumes a lot of energy. So when we ask the brain to come up with a new idea, - the brain tries to avoid spending that energy. It offers us pathways where there already are lots of connections between the nerve cells: The most connections tend to come from ideas I’ve had myself in the past, or from a other people’s ideas I’ve seen before. 
Starting somewhere new forces the brain to create a new path, with no pre-existing connections. You will still end up with an idea for a podium, but now you’re using a different route from different starting point.

Another idea generating method is the opposite approach of DeBono: Tony Buzan developed this technique that allows me to get all my thoughts, all my research, all my ideas down into one sense-making page. So if I still need an idea for a podium, I would write the word PODIUM into the center of a large sheet of paper, draw a box around it, and then add connecting boxes about anything I know about podiums. 
There would be a section on podium styles, on materialities, on color, usage, podium heights, jokes about podium heights, I’d write down podium makers, talk to speakers on what they hate and love about podiums, completely exhaust the theme of podium. 


ZSDC

您的设计作品中经常通过幽默手法与趣味视角呈现生活,您如何看待设计作品中的趣味性?以及如何把握幽默感的尺度,以避免落入轻浮?


S

已故的Quentin Crisp常说“每个诚实的人都很有趣”,这句话让我印象深刻,也给我们提供了很多参考。每个设计师都想创造出有趣的作品,而真正的诚实是一个很棒的策略。


The late Quentin Crisp, British queen extraordinaire and subject of Stings song "I'm an Englishman in New York" came to visit our students at the graduate department of the School of Visual Arts in New York. Among the very many quotable things he mentioned was that he used to say to journalists: "Everybody is interesting." They came back and said: "Mr. Crisp, this is just simply not true, there are lots of utterly boring people out there". So he had to revive it: "Everybody who is honest is interesting." This has impressed me much and informed many of our projects.
Every designer wants to create work that is interesting: True honesty is a fantastic strategy.



怪鸟

设计

在设计工作之余,您在生活里会关注哪些其他领域讯息和事件?“保持好奇心与开放思想”(keep curious and open-minded )是否是您保持对设计创作持续热情的秘诀?如何在“开放思想”(open-minded)的持续学习过程中,仍然保持自己的设计风格?您在不同设计媒介或跨领域创作中,有什么是您以贯之坚持的?


S

我从不担心我的设计风格,它会随着时间自然而然地形成,而且一旦拥有之后,就很难摆脱了。


I never worry about my design style, it comes by itself over time and is much harder to get rid off again than it is to acquire it.



Ltd.Ltd.

AI技术如今正在快速“入侵”各个行业领域,您如何看待这一技术对创意工作的意义?它对未来的设计与艺术生态会有怎样的影响?AI带来的信息穿透是否会代替日常中的生活洞察?


S

我一直不太擅长预测主流技术。就在一年前,我还说VR正在走向衰落,而现在我每天都在使用一个叫做SuperNatural的虚拟现实健身应用训练。AI会越来越强大,它将在我们行业的基础领域发挥很大的作用,甚至可能会取代一部分工作。如果你现在正在设计普通的网站,那就要当心了。


 In the past I’ve been an unsuccessful predicator of dominant technologies. Only one year ago I would have said VR is on its way out, and now I’m training every day using a fantastic workout app called SuperNatural in virtual reality. AI will be bigger. AI will play a huge role for the lower end of our profession, possibly killing that segment. If you are designing middle of the road websites right now, watch out.





参展的六组成都设计团队都来自成都,他们当中,有的围绕东方文化做新设计演绎,有的从经营和设计双向角度出发,有的与国际保持紧密沟通,还有的具备跨界的内容实践力:





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A4X艺术中心

A4X艺术中心作为A4美术馆馆群的组成部分,于2023年正式对公众开放。

场馆位于成都·麓湖生态城艺展中心,由大地建筑之父安托内·普雷多克(Antoine Predock)担纲建筑设计。临湖而建的艺展中心与周围特有的红砂岩地貌融为一体,使文化与大地永恒关联,成为成都地标性建筑之一。

不同领域的创造力在A4X艺术中心产生跨界链接,为文化艺术、时尚设计等多元内容带来了无限的创作可能性和想象力的延伸。



一筑一事

一筑一事2014年创立于成都,专注“建筑与生活方式”领域,致力于“抵达现场”式的专业、深度的探访与报道,已持续深耕城市、建筑、空间、在地文化、生活方式等领域近十年,拥有建筑、设计、生活方式、文化等领域近百万读者受众。



麓湖CPI

一个围绕精致生活体验,主张绿色、环保及与自然环境共生共融的美好生活社区,麓湖CPI已于2024年3月31日初步开放,作为「麓湖水镇」正式启动前的一次在地尝试。

区别于城市传统商业场景的“自然野生花园式”的独栋商业集群,使日常提案永续生活与温度社区有机融合,在这里呈现时髦的零售内容、自由的文化跨界、艺术的先锋试验、社群的活力日常,每时每刻都有新鲜事产生,形成常来常新的到地体验。




知日美術CHIART
知日美术是11年以来专注日本艺术留学升学的美术塾。东京/大阪/京都/上海/成都/西安/武汉等中日7个城市设有校区。知日美术是知日塾(知日株式会社)旗下的艺术教育品牌,提供升学咨询规划、艺术课程、作品集指导等全方位服务。
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