beerlambert_color

教育   2024-09-11 23:17   宁夏  
#include<graphics.h>#include <math.h> // fabsf(), fminf(), fmaxf(), sinf(), cosf(), sqrt()#include <stdlib.h> // rand(), RAND_MAX#include<conio.h>#define TWO_PI 6.28318530718f#define W 512#define H 512#define N 256#define MAX_STEP 64#define MAX_DISTANCE 5.0f#define EPSILON 1e-6f#define BIAS 1e-4f#define MAX_DEPTH 5#define BLACK { 0.0f, 0.0f, 0.0f }
typedef struct { float r, g, b; } Color;typedef struct { float sd, reflectivity, eta; Color emissive, absorption; } Result;
unsigned char img[W * H * 3];
Color colorAdd(Color a, Color b) { Color c = { a.r + b.r, a.g + b.g, a.b + b.b }; return c;}
Color colorMultiply(Color a, Color b) { Color c = { a.r * b.r, a.g * b.g, a.b * b.b }; return c;}
Color colorScale(Color a, float s) { Color c = { a.r * s, a.g * s, a.b * s }; return c;}
float circleSDF(float x, float y, float cx, float cy, float r) { float ux = x - cx, uy = y - cy; return sqrtf(ux * ux + uy * uy) - r;}
float planeSDF(float x, float y, float px, float py, float nx, float ny) { return (x - px) * nx + (y - py) * ny;}
float ngonSDF(float x, float y, float cx, float cy, float r, float n) { float ux = x - cx, uy = y - cy, a = TWO_PI / n; float t = fmodf(atan2f(uy, ux) + TWO_PI, a), s = sqrtf(ux * ux + uy * uy); return planeSDF(s * cosf(t), s * sinf(t), r, 0.0f, cosf(a * 0.5f), sinf(a * 0.5f));}
Result unionOp(Result a, Result b) { return a.sd < b.sd ? a : b;}
Result scene(float x, float y) { Result a = { circleSDF(x, y, 0.5f, -0.2f, 0.1f), 0.0f, 0.0f, { 10.0f, 10.0f, 10.0f }, BLACK }; Result b = { ngonSDF(x, y, 0.5f, 0.5f, 0.25f, 5.0f), 0.0f, 1.5f, BLACK, { 4.0f, 4.0f, 1.0f} }; return unionOp(a, b);}
void gradient(float x, float y, float* nx, float* ny) { *nx = (scene(x + EPSILON, y).sd - scene(x - EPSILON, y).sd) * (0.5f / EPSILON); *ny = (scene(x, y + EPSILON).sd - scene(x, y - EPSILON).sd) * (0.5f / EPSILON);}
void reflect(float ix, float iy, float nx, float ny, float* rx, float* ry) { float idotn2 = (ix * nx + iy * ny) * 2.0f; *rx = ix - idotn2 * nx; *ry = iy - idotn2 * ny;}
int refract(float ix, float iy, float nx, float ny, float eta, float* rx, float* ry) { float idotn = ix * nx + iy * ny; float k = 1.0f - eta * eta * (1.0f - idotn * idotn); if (k < 0.0f) return 0; // Total internal reflection float a = eta * idotn + sqrtf(k); *rx = eta * ix - a * nx; *ry = eta * iy - a * ny; return 1;}
float fresnel(float cosi, float cost, float etai, float etat) { float rs = (etat * cosi - etai * cost) / (etat * cosi + etai * cost); float rp = (etai * cosi - etat * cost) / (etai * cosi + etat * cost); return (rs * rs + rp * rp) * 0.5f;}
Color beerLambert(Color a, float d) { Color c = { expf(-a.r * d), expf(-a.g * d), expf(-a.b * d) }; return c;}
Color trace(float ox, float oy, float dx, float dy, int depth) { float t = 1e-3f; float sign = scene(ox, oy).sd > 0.0f ? 1.0f : -1.0f; for (int i = 0; i < MAX_STEP && t < MAX_DISTANCE; i++) { float x = ox + dx * t, y = oy + dy * t; Result r = scene(x, y); if (r.sd * sign < EPSILON) { Color sum = r.emissive; if (depth < MAX_DEPTH && r.eta > 0.0f) { float nx, ny, rx, ry, refl = r.reflectivity; gradient(x, y, &nx, &ny); float s = 1.0f / (nx * nx + ny * ny); nx *= sign * s; ny *= sign * s; if (r.eta > 0.0f) { if (refract(dx, dy, nx, ny, sign < 0.0f ? r.eta : 1.0f / r.eta, &rx, &ry)) { float cosi = -(dx * nx + dy * ny); float cost = -(rx * nx + ry * ny); refl = sign < 0.0f ? fresnel(cosi, cost, r.eta, 1.0f) : fresnel(cosi, cost, 1.0f, r.eta); refl = fmaxf(fminf(refl, 1.0f), 0.0f); sum = colorAdd(sum, colorScale(trace(x - nx * BIAS, y - ny * BIAS, rx, ry, depth + 1), 1.0f - refl)); } else refl = 1.0f; // Total internal reflection } if (refl > 0.0f) { reflect(dx, dy, nx, ny, &rx, &ry); sum = colorAdd(sum, colorScale(trace(x + nx * BIAS, y + ny * BIAS, rx, ry, depth + 1), refl)); } } return colorMultiply(sum, beerLambert(r.absorption, t)); } t += r.sd * sign; } Color black = BLACK; return black;}
Color sample(float x, float y) { Color sum = BLACK; for (int i = 0; i < N; i++) { float a = TWO_PI * (i + (float)rand() / RAND_MAX) / N; sum = colorAdd(sum, trace(x, y, cosf(a), sinf(a), 0)); } return colorScale(sum, 1.0f / N);}
int main() { initgraph(W,H); unsigned char* p = img; for (int y = 0; y < H; y++) for (int x = 0; x < W; x++, p += 3) { Color c = sample((float)x / W, (float)y / H); p[0] = (int)(fminf(c.r * 255.0f, 255.0f)); p[1] = (int)(fminf(c.g * 255.0f, 255.0f)); p[2] = (int)(fminf(c.b * 255.0f, 255.0f)); putpixel(x,y,RGB(p[0],p[1],p[2])); } _getch();}


C语言研究
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