Call for paper (IF 10.5):截止2025年4月1日

学术   2024-10-01 21:49   北京  


Enhancing Consumer Wellbeing with Immersive Technologies


Guest Editors:


Carlos Flavián

Professor of Marketing

University of Zaragoza, Zaragoza, Spain

cflavian@unizar.es

Park Taichon

Associate Professor

University of Southern Queensland, Australia

Park.thaichon@usq.edu.au

Carlos Orús

Associate Professor

University of Zaragoza, Huesca, Spain

corus@unizar.es


Special issue information:


Broader Impacts of Immersive Technologies

  • The role of immersive technologies in enhancing consumer wellbeing (physical or mental health, emotional and psychological satisfaction, happiness, quality of life).

  • Analysis of the multifaceted dimensions of consumer wellbeing, examining consumer satisfaction of physical, social or emotional needs.

  • The potential positive or negative impact of immersive technologies on subjective wellbeing (physical risks, mental health problems, social issues, etc.).

  • Influence of immersive technologies on consumers’ physical, mental, and social health.

  • Positive and negative effects of immersive technology applications on different types of wellbeing (personal, emotional, mental, physical, social, professional, etc.)


Ethical Aspects of Immersive Technologies

  • The role of inverse technologies in removing inequalities and integrating the most disadvantaged or disabled users.

  • Positive and negative aspects associated with the collection and use of personal data in the personalisation of experiences in virtual environments.

  • The role of immersive technologies in promoting sustainable behaviours (reduction of pollution or consumption of non-renewable resources, better care of the environment, healthy consumption patterns, etc.).

  • Challenges and opportunities of immersive technologies to enhance customer experience and wellbeing in different contexts (education, public services, health, tourism, art, etc.).

  • Consumers’ awareness, concerns, worries, and responses to gathering personal information when using immersive technologies.


User Responses to Immersive Technologies

  • Impact of immersive technologies (isolated or combined) on user perceptions, intentions, and real behaviour.

  • Cognitive, emotional, behavioural, sensorial, or social responses to immersive user experiences.

  • Positive and negative effects of body-technology integration: embodiment, ergonomics, wellbeing, comfort, mental stimulation, etc.

  • Changes in realism, immersion, and other user perceptions by incorporating new sensory stimuli (smell, touch, or taste) into the visual and auditory stimuli.

  • Drivers and barriers to the adoption of immersive technologies.


Manuscript submission information:


Submission portal opens: February 1, 2025

Paper submission deadline: April 1, 2025


To submit to this special issue, click https://www.editorialmanager.com/jobr/default.aspx lease make sure you select the Article Type VSI Immersive Technologies when submitting your paper. All submissions will go through the JBR regular double-blind review process and follow the standard norms and processes.


Journal of Business Research的CAR指数

2023年3月份科睿唯安官方一次性踢除35本SCI期刊,多数涉及学术诚信问题,让我们意识到学术期刊的“被踢”指数,也很重要。目前,对于期刊的“被踢”指数,这里介绍一下:CAR指数(关于CAR的细介绍,请关注:www.jcarindex.com,这是一种评价期刊学术诚信风险的指数,指数越高代表可能的风险越大。从数据看,Journal of Business Research不管是2022年度,还是2023年度的CAR指数,都是比较低的。当然,CAR指数仅供参考,期刊风险情况,需以科睿唯安或中科院预警等官方为准!

来源:www.jcarindex.com
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