Enhancing Consumer Wellbeing with Immersive Technologies
Guest Editors:
Carlos Flavián
Professor of Marketing
University of Zaragoza, Zaragoza, Spain
cflavian@unizar.es
Park Taichon
Associate Professor
University of Southern Queensland, Australia
Park.thaichon@usq.edu.au
Carlos Orús
Associate Professor
University of Zaragoza, Huesca, Spain
corus@unizar.es
Special issue information:
Broader Impacts of Immersive Technologies
The role of immersive technologies in enhancing consumer wellbeing (physical or mental health, emotional and psychological satisfaction, happiness, quality of life).
Analysis of the multifaceted dimensions of consumer wellbeing, examining consumer satisfaction of physical, social or emotional needs.
The potential positive or negative impact of immersive technologies on subjective wellbeing (physical risks, mental health problems, social issues, etc.).
Influence of immersive technologies on consumers’ physical, mental, and social health.
Positive and negative effects of immersive technology applications on different types of wellbeing (personal, emotional, mental, physical, social, professional, etc.)
Ethical Aspects of Immersive Technologies
The role of inverse technologies in removing inequalities and integrating the most disadvantaged or disabled users.
Positive and negative aspects associated with the collection and use of personal data in the personalisation of experiences in virtual environments.
The role of immersive technologies in promoting sustainable behaviours (reduction of pollution or consumption of non-renewable resources, better care of the environment, healthy consumption patterns, etc.).
Challenges and opportunities of immersive technologies to enhance customer experience and wellbeing in different contexts (education, public services, health, tourism, art, etc.).
Consumers’ awareness, concerns, worries, and responses to gathering personal information when using immersive technologies.
User Responses to Immersive Technologies
Impact of immersive technologies (isolated or combined) on user perceptions, intentions, and real behaviour.
Cognitive, emotional, behavioural, sensorial, or social responses to immersive user experiences.
Positive and negative effects of body-technology integration: embodiment, ergonomics, wellbeing, comfort, mental stimulation, etc.
Changes in realism, immersion, and other user perceptions by incorporating new sensory stimuli (smell, touch, or taste) into the visual and auditory stimuli.
Drivers and barriers to the adoption of immersive technologies.
Manuscript submission information:
Submission portal opens: February 1, 2025
Paper submission deadline: April 1, 2025
To submit to this special issue, click https://www.editorialmanager.com/jobr/default.aspx lease make sure you select the Article Type VSI Immersive Technologies when submitting your paper. All submissions will go through the JBR regular double-blind review process and follow the standard norms and processes.
Journal of Business Research的CAR指数
2023年3月份科睿唯安官方一次性踢除35本SCI期刊,多数涉及学术诚信问题,让我们意识到学术期刊的“被踢”指数,也很重要。目前,对于期刊的“被踢”指数,这里介绍一下:CAR指数(关于CAR的详细介绍,请关注:www.jcarindex.com),这是一种评价期刊学术诚信风险的指数,指数越高代表可能的风险越大。从数据看,Journal of Business Research不管是2022年度,还是2023年度的CAR指数,都是比较低的。当然,CAR指数仅供参考,期刊风险情况,需以科睿唯安或中科院预警等官方为准!
让推送更美好~