最近一直在研究两件事,目前都有了一些成果。
第一件事:不同版图EDA工具间数据的转换问题,除了基于OA的database的pcell 还是存在一些各家工具自己封闭的内容,这部分内容如何能够不同tool上做对应。
因为目前主流foundry都会提高两套PDK,所以这部分foundry提供ipdk的一般问题都不大。这里不展开说。
第二件事:如果使用验证工具来完善版图上的设计流程。
这里举个例子:如果版图没有完全使用SDL 这样的设计Flow来做,后期导致net 和device 没法和电路上一一对应。这个问题有没有办法解决。Virtuoso 配合pvs 可以重塑SDL对应关系 Custom compiler 配合ICV同样可以实现SDL的关系。CC中对于的command是:
lx::establishCorrespondenceFromLVS -path <lvs run path> -layout <dmcellview> -schematic <dmschematic>
如果使用第三方工具做的PV 是否也能够实现这样的功能。看过我文章的应该看到过前面提到的calibre的perc,perc确实可以实现从lvs pass的svdb 或dfmdb结果中提取出device信息,net信息。但是我感觉还不够方便。今天介绍的calibre的 queryServer 和YieldServer 能够更快的提取出这些信息。DRC LVS可能大家比较熟悉对query和yield 比较陌生,这两个server在某些场景下也是非常好用,也很方便。
对应的命令是calibre -qs 和calibre -ys
从calibre svdb结果到Custom compiler重建SDL也是基于query和Yield 来实现的。
下面列举个case演示qs 和ys 的部分功能,
这个case是使用YieldServer 的脚本来实现Hierarchy的报告
set cells [dfm::get_cells];
while {$cells != ""} {
set cellName [dfm::get_data $cells -cell_name];
lappend cellList $cellName;
dfm::inc cells;
}
# get the total cell count
set cellCount [llength $cellList];
# test for hierarchy and exit if there is none
if { $cellCount < "2" } {
puts "\n NOTE: Layout has no hierarchy. Nothing to do. \n";
exit 0;
}
# put any debug diagnostics here
if { [info exists DEBUG] == 1 } {
puts "\n---$cellCount layout cells: \n\n[regsub -all { } \
[lsort $cellList] "\n"] \n";
};
proc hier_count { cells level } {
# if this proc is called, there is an additional level of hierarchy
incr level;
set currentCells $cells;
set newCells "";
# track cells at a given level
foreach child $currentCells {
append newCells "[dfm::list_children $child] ";
}
if { [lindex $newCells 0] != "" } {
hier_count $newCells $level;
} else {
return $level;
}
}
puts "\n\n CELL HIERARCHY LEVELS AND INSTANTIATIONS"
puts "---------------------------------------------------------------\n";
# iterate over all cells.
set hierList "";
foreach cell $cellList {
set plCount [dfm::get_placement_count $cell]
set childCells [dfm::list_children $cell]
# if there are child cells, process to find the number of hierarchy
# levels, otherwise add to the list with hierarchy as <0>
if { [llength $childCells] > 0 } {
lappend hierList [list $cell "levels: [hier_count "$childCells" 0]"\
"instantiations: $plCount"];
} else {
lappend hierList [list $cell "levels: 0" "instantiations: $plCount"];
}
}
# output the cell list in ascii order
# create a 3-column matrix for printing
struct::matrix m0;
m0 add columns 3;
set sortList [lsort $hierList];
set sortListLength [llength $sortList];
for {set i 0} {$i < $sortListLength} {incr i} {
# if struct::matrix is not available, use next line for output instead
# puts "---[lindex $sortList $i]";
m0 add row "---[lindex $sortList $i]";
}
# output the table
m0 format 2chan;
puts "\n";
proc write_tree { level {cell ""} {indent ""} } {
if { $cell == 0 } {
puts "\n ERROR: Cannot determine top cell.";
exit 1;
}
# get placements in a cell
set pl [dfm::get_placements $cell]
# write the cell placement in the tree
puts "$indent <$level> $cell";
# adjust the indent level of the tree
append indent " ";
# increment the level
incr level;
# recursively call this proc to descend all branches of the hierarchy
while {$pl != ""} {
set plName [dfm::get_data $pl -cell_name];
write_tree $level $plName $indent;
dfm::inc pl;
}
}
# OUTPUT FROM THIS PART IS VERBOSE! UNCOMMENT TO CALL IT.
# puts "\n\n HIERARCHY TREE"
# puts "-------------------------------------------------------------\n";
# call the write_tree proc. hierarchy level is 0 beginning with top cell
# write_tree 0 [dfm::get_top_cell]; # UNCOMMENT TO WRITE TREE;
puts "\n\n---Done.\n"
exit -force
}
效果:
CELL HIERARCHY LEVELS AND INSTANTIATIONS
---------------------------------------------------------------
Loading hierarchy and connectivity
---CellA levels: 1 instantiations: 2
---CellB levels: 1 instantiations: 1
---TOPCELL levels: 2 instantiations: 0
---inv levels: 0 instantiations: 1
---nand levels: 0 instantiations: 2
HIERARCHY TREE
---------------------------------------------------------------
<0> TOPCELL
<1> CellA
<2> nand
<1> CellA
<2> nand
<1> CellB
<2> inv